<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>resit.dev</title><description>A personal mathematics and programming journal</description><link>https://resit.dev/</link><language>en-us</language><item><title>Goal-Based Vector Field Pathfinding (Flow Field)</title><link>https://resit.dev/posts/goal-based-vector-field-pathfinding/</link><guid isPermaLink="true">https://resit.dev/posts/goal-based-vector-field-pathfinding/</guid><description>Goal-Based Vector Field Pathfinding, also known as Flow Field Pathfinding, using a 3D grid and terrain height.</description><pubDate>Tue, 02 Jul 2024 00:00:00 GMT</pubDate><category>pathfinding</category><category>flow-field</category><category>programming</category><category>vector-field</category><category>ai</category></item></channel></rss>