Context Steering
How agents can chase, flee and wander at the same time by weighing interest and danger in every direction. Interactive maps and the Unity code behind the bots in Grapple.
Chronological index of published notes on mathematics, algorithms, and systems engineering.
No published research notes or essays match the selected tag .
How agents can chase, flee and wander at the same time by weighing interest and danger in every direction. Interactive maps and the Unity code behind the bots in Grapple.
Expressing the same rotation in a different coordinate frame using quaternions.
Goal-Based Vector Field Pathfinding, also known as Flow Field Pathfinding, using a 3D grid and terrain height.